Tuesday, January 8

UW Control in Modern

I recently wrote an article detailing many of the various options available to UW Control players in Modern. It wasn't meant to be comprehensive because there are still plenty of unexplored variations in the format. For instance, Spellstutter Sprite + Mutavault is something that could be viable (potentially in conjunction with equipment).

There are some other cool things that I've been exploring though, leading me to like this list. A few of the ideas I took from Riccardo Neri's Worlds 2009 Extended decklist (which I've always liked).

4 Celestial Colonnade
3 Hallowed Fountain
1 Watery Grave
4 Seachrome Coast
3 Scalding Tarn
2 Tolaria West
3 Island
1 Plains
2 Tectonic Edge
1 Academy Ruins

3 Wall of Omens
1 Snapcaster Mage
3 Vendilion Clique
2 Restoration Angel

2 Relic of Progenitus
4 Talisman of Progress
1 Batterskull
1 Engineered Explosives
4 Path to Exile
3 Spell Snare
3 Mana Leak
2 Thirst for Knowledge
1 Supreme Verdict
4 Cryptic Command
1 Mystical Teachings
1 Sphinx's Revelation

Sideboard
3 Damping Matrix
1 Batterskull
4 Meddling Mage
2 Runed Halo
2 Geist of Saint Traft
1 Supreme Verdict
2 Celestial Purge

This version makes use of a few synergies not seeing play elsewhere:
  • Tolaria West, Academy Ruins, Engineered Explosives
This package has very little cost and in a very diverse format can be rewarding. It shines in some matchups more than others (like GW Auras) but even in matchups you wouldn't expect, it can still be good. Also, playing Tolaria West increase the density of the deck slightly more.
  • Relic of Progenitus, Talisman of Progress, Thirst for Knowledge
Maindeck Relic allows Thirst for Knowledge to be playable, which is something this deck really wanted, but is also great against the many graveyard interactions in the format. On occasion you'll end up exiling a card from your graveyard that you rather wouldn't but if you have to then you have to.
  • Mystical Teachings
A pure value card that works really well with Cryptic Command and the many instants/flash creatures. At 1 copy and with a pretty modest curve, it should only be clunky in fast matchups.

Feel free to ask questions in the comments or on twitter. It's early in the week so I'm sure I'll make more changes but this is what I intend to PTQ with if I don't end up going to SCG San Diego this weekend.

1 comment:

  1. What do you think of esper teachings in modern? I'm unsure if I should play that or something like this in the coming PTQs.

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