Monday, September 16

Theros Brews, Pauper and Modern Decklists (pics)

Last night towards the end of my stream, I decided to brew up a decklist that I would be interested in playing in the post Theros format. I wanted to start with GR Aggro because of how much I like Polukranos and Stormbreath Dragon but I also want to look at GW Aggro and WU Control. Here are my initial ideas:

Gruul

4 Elvish Mystic
4 Experiment One
4 Kalonian Tusker
3 Scavenging Ooze
2 Boon Satyr
4 Ghor-Clan Rampager
4 Polukranos, World Eater
4 Stormbreath Dragon

4 Domri Rade
3 Mizzium Mortars

4 Stomping Ground
4 Temple of Abandon
12 Forest
4 Mountain

There are no Burning-Tree Emissary because it doesn't fit well with Tusker, which is a card I like better in this deck. Boon Satyr may not be good enough to be included in large numbers but it's still a 4 power 3-drop and that's something I want. Magma Jet is probably not better than Mizzium Mortars but I could see a combination. The new planeswalker, Xenagos, is fine but I would prefer to play 4 Domri and the two don't mix that well. Xenagos does interact well with all of our late game mana sinks so it's something I will try at some point, sideboard at least. Fitting Mutavault into the manabase is probably too greedy, especially when we already have so many late game mana sinks.

Selesnya

4 Elvish Mystic
4 Soldier of the Pantheon
4 Voice of Resurgence
4 Fleecemane Lion
2 Scavenging Ooze
4 Loxodon Smiter
4 Polukranos, World Eater

4 Advent of the Wurm
4 Selesnya Charm
2 Ajani, Caller of the Pride

4 Temple Garden
4 Selesnya Guildgate
8 Forest
8 Plains

I'm not sure which of the available 1-drops are best but Soldier is worth a shot over Dryad Militant. Experiment One has been great in Standard so far so that could still be the way to go. It even works with Ajani in a cute way. Ajani is a card I think can shine in correct circumstances. This deck is incredibly dense so I think it's perfect for Ajani, so long as he's easily castable. The God weapons in red, green, and white are all playable in my opinion but they need to be better than the alternatives and I think Ajani is better in this case.

Azorius/r

1 AEtherling

4 Chained to the Rocks
4 Syncopate
1 Celestial Flare
4 Azorius Charm
2 Azorius Keyrune
4 Detention Sphere
4 Supreme Verdict
4 Jace, Architect of Thought
2 Elspeth, Sun's Champion
4 Sphinx's Revelation

4 Hallowed Fountain
4 Azorius Guildgate
4 Sacred Foundry
4 Steam Vents
2 Mutavault
3 Island
5 Plains

I hit a wall while working on this deck. There are almost no good cards from Theros to help this deck along so I decided that I wanted to give the new 1-drop removal spell a try. Playing 8 additional dual lands isn't ideal, and my just not be worth it, but Chained to the Rocks gives you a Swords to Plowshares type effect that works well with Jace's -2 ability. Otherwise we could always adopt Pacifism or Sensory Deprivation. Going deeper into red could be the way to go but for now I'm sticking to this idea. I would love to be able to play 4 Mutavault in this type of deck but I'm pretty conservative when it comes to mana, at least before any testing.

Going deeper into red could definitely alleviate some of the card quality issues in just UW. It also means that we get access to scrylands but at the cost of Mutavaults and being a more streamlined deck. We'll have to wait and see how important Thunder Strike, Warleader's Helix, and friends are to the new format. And for the record, I'm not a huge fan of Steam Augury. I'm a much bigger fan of Jace, though alongside more instant speed removal it probably has a place. 

Also last night, Pauper bannings were announced. Temporal Fissure and Cloudpost both met the hammer which I think is great for the format. I took a decklist that I brewed up previously in the format (but knew it was bad in a Cloudpost format) and updated it for my expectations of the new format:


4 Fume Spitter
4 Augur of Skulls
4 Chittering Rats
1 Crypt Rats
4 Mulldrifter

1 Snuff Out
1 Brainstorm
1 Disfigure
1 Undying Evil
1 Vendetta
1 Grim Harvest
1 Oona's Grace
1 Soul Manipulation
1 Traumatic Visions
1 Spinning Darkness
4 Tragic Slip
4 Diabolic Edict
3 Mystical Teachings

3 Dimir Aqueduct
2 Dimir Guildgate
4 Evolving Wilds
12 Swamp
1 Island

Sideboard
3 Basilica Screecher
1 Crypt Rats
1 Disfigure
1 Dispel
4 Duress
1 Echoing Decay
1 Grim Harvest
1 Psychic Strike
1 Soul Manipulation
1 Spinning Darkness

This type of deck has a natural advantage against creature decks which is what most of the remaining format is made of but it also has enough card advantage to fight through control decks. A deck comprised of mostly countermagic would give us a hard time but if we can deal with their threats (easy enough), then that'll give us a chance for our engines to take over.

I used to employ a Probe and/or Trinket Mage Engine but I've decided the Mystical Teachings engine is going to be the way to go. It's less clunky than Probe, more versatile than Trinket Mage, and works through discard and countermagic. It also allows the deck to play a lot of sweet singletons as seen above. I would list the sweetest ones, but I'd end up listing almost all of them.

As for Theros additions, Read the Bones is a viable option but I've always said that if you're playing blue you can do better when it comes to card draw.

Lastly, if you missed my Living End decklist that I've started streaming with, here it is:


4 Fulminator Mage
2 Shriekmaw
4 Deadshot Minotaur
4 Monstrous Carabid
4 Street Wraith
3 Pale Recluse
2 Twisted Abomination
4 Jungle Weaver

3 Living End
4 Demonic Dread
4 Violent Outburst

4 Blackcleave Cliffs
3 Copperline Gorge
1 Raging Ravine
1 Blood Crypt
1 Stomping Ground
1 Godless Shrine
1 Overgrown Tomb
4 Verdant Catacombs
1 Swamp
2 Forest

Sideboard
2 Avalanche Riders
1 Domri Rade
2 Faerie Macabre
3 Ingot Chewer
2 Jund Charm
2 Shriekmaw
3 Sin Collector

There's no Dryad Arbor because you rarely need to have one for Demonic Dread and even when you do it's really situational. The deck doesn't need more dead cards either.

The 1 Domri Rade in the sideboard could easily be a 4th Sin Collector but I've had good results with him so far. It serves as a way to circumvent hate while still being a bro otherwise. I bring him in against Tron and UWR.

A Daily Event with a similar decklist will go up on ChannelFireball in a few days so look for that and if you'd like to watch the archived stream from yesterday go here. Thanks for reading!

C/Ube Revamp (pics)

Last year I blogged a lot about "Cube: Legacy" which was a form of cube that involved progressively adding errata to cards in a "level up" fashion. It was based on Risk: Legacy and the idea came about from past Magic designer Gregory Marques. You can read about it from my earlier blog posts but I've since dropped the idea. It was a great idea and fun while it lasted but there were too many obstacles to continue it (primarily the upkeep and barriers to entry for a lot of players).

One of the reasons I liked the idea was because my cube is only commons and uncommons so it added an aspect that deepened the format when it otherwise might be considered dull. But the design of my cube has come a long way since then. I've only just revamped it so there hasn't been much play with it but if functions pretty similarly to Modern Masters draft and it isn't dull in my opinion.

I'm also undertaking another cube project in Boozecube (which I'll post about soon). It's not hard to come up with ways to drink while playing Magic but the idea of designing a format around it was enticing so I took Jay Boosh's idea of Boozecube and made it my own. I'm still working on it and, of course, there's lots of playtesting (read: drinking) to be done so it's a work in progress.

The new C/Ube list was influenced by Eric Klug's cube which he tweets about and has written about. The new list can be viewed here on cubetutor.com, which is an amazing website for cubers by the way. I shaved it down to 510 (or so) cards in order to better support specific archetypes including the following:
  • Wx Aggro/Rebels
  • Rx Aggro
  • Azorius Control
  • W, R, and/or G Tokens
  • B, G, and/or U Dredge
  • Rakdos (+g/w) Aristocrats
  • UB Reanimator
  • Gxxx Ramp.
There are still a few oddball rules in the cube. Primarily, white 2 and 3-drops have rebel errata. Otherwise, white would be a pretty awful color. Squadron Hawk is also in the cube and it comes with three additional Hawks that you can wish for rather than fill your library with. And damage goes on the stack like in the old days.

Here are some sample decks that I drafted on cubetutor.com:

Orzhov Aristocrats/Tokens

Azorius Control with a black splash

Golgari "Aristocrats"

Red Aggro with a green splash

Saturday, March 23

Currently Playing

Modern: RWU Wafo Tapa Control

4 Celestial Colonnade
2 Sulfur Falls
2 Steam Vents
2 Hallowed Fountain
1 Sacred Foundry
4 Scalding Tarn
4 Arid Mesa
1 Plains
1 Mountain
3 Island
3 Tectonic Edge

4 Snapcaster Mage

4 Lightning Bolt
4 Path to Exile
2 Spell Snare
1 Izzet Charm
4 Lightning Helix
3 Shadow of Doubt
2 Electrolyze
2 Supreme Verdict
4 Cryptic Command
1 Batterskull
2 Sphinx's Revelation

Sideboard
2 Batterskull
1 Counterflux
2 Negate
2 Runed Halo
2 Stony Silence
1 Isochron Scepter
3 Vendilion Clique
1 Wrath of God
1 Elspeth, Knight-Errant

 Standard: Esper Control

2 Snapcaster Mage
2 Augur of Bolas
1 Restoration Angel

4 Devour Flesh
4 Azorius Charm
4 Think Twice
2 Liliana of the Veil
2 Dissipate
4 Supreme Verdict
3 Jace, Memory Adept
1 Planar Cleansing
4 Sphinx's Revelation

24 Duals
3 Nephalia Drownyard

Sideboard
1 Blind Obedience
1 Duress
3 Negate
1 Planar Cleansing
4 Rest In Peace
1 Tragic Slip
3 Vampire Nighthawk
1 Witchbane Orb

Monday, March 4

Currently Playing

Modern: RWU Flash

4 Geist of Saint Traft
3 Vendilion Clique
4 Snapcaster Mage

4 Lightning Bolt
4 Path to Exile
2 Spell Snare
4 Izzet Charm
1 Lightning Helix
2 Remand
4 Electrolyze
2 Batterskull
1 Sphinx's Revelation

4 Celestial Colonnade
1 Hallowed Fountain
4 Scalding Tarn
3 Steam Vents
1 Sulfur Falls
4 Arid Mesa
1 Sacred Foundry
1 Eiganjo Castle
1 Plains
1 Mountain
3 Island
1 Slayer's Stronghold

2 Aven Mindcensor
2 Engineered Explosives
2 Lightning Helix
2 Meddling Mage
3 Molten Rain
2 Negate
1 Purify the Grave
1 Runed Halo

Standard: Esper Control

2 Snapcaster Mage

4 Devour Flesh
4 Azorius Charm
4 Think Twice
1 Blind Obedience
4 Liliana of the Veil
1 Murder
1 Dissipate
1 Detention Sphere
4 Supreme Verdict
3 Jace, Memory Adept
4 Sphinx's Revelation

24 Duals
3 Nephalia Drownyard

Sideboard
1 Detention Sphere
1 Duress
3 Negate
4 Rest In Peace
4 Vampire Nighthawk
2 Witchbane Orb

Tuesday, January 8

UW Control in Modern

I recently wrote an article detailing many of the various options available to UW Control players in Modern. It wasn't meant to be comprehensive because there are still plenty of unexplored variations in the format. For instance, Spellstutter Sprite + Mutavault is something that could be viable (potentially in conjunction with equipment).

There are some other cool things that I've been exploring though, leading me to like this list. A few of the ideas I took from Riccardo Neri's Worlds 2009 Extended decklist (which I've always liked).

4 Celestial Colonnade
3 Hallowed Fountain
1 Watery Grave
4 Seachrome Coast
3 Scalding Tarn
2 Tolaria West
3 Island
1 Plains
2 Tectonic Edge
1 Academy Ruins

3 Wall of Omens
1 Snapcaster Mage
3 Vendilion Clique
2 Restoration Angel

2 Relic of Progenitus
4 Talisman of Progress
1 Batterskull
1 Engineered Explosives
4 Path to Exile
3 Spell Snare
3 Mana Leak
2 Thirst for Knowledge
1 Supreme Verdict
4 Cryptic Command
1 Mystical Teachings
1 Sphinx's Revelation

Sideboard
3 Damping Matrix
1 Batterskull
4 Meddling Mage
2 Runed Halo
2 Geist of Saint Traft
1 Supreme Verdict
2 Celestial Purge

This version makes use of a few synergies not seeing play elsewhere:
  • Tolaria West, Academy Ruins, Engineered Explosives
This package has very little cost and in a very diverse format can be rewarding. It shines in some matchups more than others (like GW Auras) but even in matchups you wouldn't expect, it can still be good. Also, playing Tolaria West increase the density of the deck slightly more.
  • Relic of Progenitus, Talisman of Progress, Thirst for Knowledge
Maindeck Relic allows Thirst for Knowledge to be playable, which is something this deck really wanted, but is also great against the many graveyard interactions in the format. On occasion you'll end up exiling a card from your graveyard that you rather wouldn't but if you have to then you have to.
  • Mystical Teachings
A pure value card that works really well with Cryptic Command and the many instants/flash creatures. At 1 copy and with a pretty modest curve, it should only be clunky in fast matchups.

Feel free to ask questions in the comments or on twitter. It's early in the week so I'm sure I'll make more changes but this is what I intend to PTQ with if I don't end up going to SCG San Diego this weekend.