Thursday, September 27

C:L Comprehensive Ability Sheet

Updated 9/27

I figured it would be a better idea to just list the comprehensive ability sheet rather than list the abilities that are currently on the rotating sheet. I keep the following amount on each successive tier on the active list at a time: 2, 5, 4, 3, 2.

Fifth Tier abilities (1 pt):

  • Reach
  • Wither
  • Trample
  • Vigilance
  • Scry 1 or ETB scry 1
  • Basic land type-walk

Fourth Tier abilities (3 pts):

  • Flash
  • Haste
  • Flying
  • Breath
  • Exalted
  • Shadow
  • Populate or ETB Populate
  • First Strike
  • +1 toughness
  • Regenerate for C
  • Protection from a color
  • Gain 2 life or ETB gain 2 life
  • Cycling equal to C or 2 (+1 if the card was printed with madness)
  • Draw a card then discard a card or ETB draw a card then discard a card
  • Ninjutsu equal to 1C if CMC is <5, 2C if CMC is 5-6, and 3C if CMC is 7+
  • Madness equal to 1C if CMC is <5, 2C if CMC is 5-6, and 3C if CMC is 7+
  • Morph equal to C if CMC is <4, 1C if CMC is 4-5, 3C if CMC is 6, and 3CC if CMC is 7+ (you may pay an additional point to change ETB abilities to "turned face up" ones; put only on creatures)

Third Tier abilities (6 pts, 7 pts if it's the second sticker for a card):

  • Graft 1
  • Shroud
  • Unleash
  • +1 power
  • Defender
  • Protection from a card type
  • Scavenge XCC where X is 1 less than the creature's power
  • Deal 2 damage to target player or ETB deal 2 damage to target player
  • Miracle equal to C if CMC is <6, 1C if CMC is 6-7, and 2C if CMC is 8+
  • Unearth equal to 1C if CMC is <5, 2C if CMC is 5-6, and 3C if CMC is 7+
  • Switch a keyword ability with one worth the same amount of points or less that appears on the comprehensive ability sheet
  • Glass-spin (whenever this permanent becomes the target of a spell or ability for the first time in a turn, counter that spell or ability)

Second Tier abilities (9 pts, 10 if it's the second sticker for a card):

  • Persist
  • Dredge 3
  • Hexproof
  • Recover 2C
  • Echo equal to mana cost
  • Draw a card or ETB draw a card
  • Increase or decrease a numeral in a textbox by 1
  • When this card deals damage to a player draw a card
  • Suspend 2 equal to up to 2C less than CMC, but not less than C
  • When this card deals damage to a player that player discards a card at random
  • Change colored mana symbols in a card's mana cost or text box to phyrexian mana symbols

First Tier abilities (12 pts, 14 if it's the second sticker for a card):

  • Graft 2
  • Undying
  • Cascade
  • Rebound
  • Flashback
  • Indestructible
  • Double Strike
  • Creatures you control get +1/+1 (put on only permanents)

Ability Reset (4 pts): Remove all ability stickers from a card. This option is usable on any card but not after the card has become a part of a cube in progress.

When buying an ability for a card that has one or more counterparts (double faced cards, Squadron Hawks, etc.), for each counterpart you may pay 1 more to give it the same ability.

The winner of each cube draft gets to roll a die to obtain one of the following rewards to be used at the appropriate time:
  • Obtain a random first or second tier ability sticker.
  • At a time when you could normally buy a sticker, move a sticker on a card in your pool to a different card that has no stickers. Repeat this process.
  • The current cube is now a 3v3 team cube. You pick the teams. Use after drafting is completed (winning team members each win a reward).
  • Everyone reveals their first picks. You choose one of them for yourself, the rest are randomly redistributed. Use only after P1P1.
  • Choose either the drafter to your left or your right. Look at that player’s picks and exchange one card from their picks with a card from yours. Use between packs during the draft.
  • Challenge a player to a heads up best of 5 sealed deck match. Wager an amount of points of your choosing.
  • Add a rare of your choice to the Cube. Make it count because the cube owner may veto ridiculous suggestions and you only have two chances to get it right.
  • Name a card in your pool in your honor. That card costs 1 less for you to cast and 1 more for your opponents.

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